
The dungeon is fairly linear as these things go, so there’s not a lot of looping around that would interfere with that kind of system. Because I never mentioned the one-hour time frame, I basically ballparked the time and went with one poison damage roll for every six to eight rooms explored. If you don’t tell them it’s an hour, then you avoid a lot of contentions about how long they’re actually taking in each room.

Short rests were allowed, but with the understanding that each one would come with poison damage.Īs far as how long to wait in table time between one-hour game time poison intervals, remember that you don’t actually have to tell your players that the poison damage happens on an hourly basis.

I just told my players that they couldn’t take any long rests while in the poisoned areas of the dungeon, and left it at that. Generally the full restoration of HP is considered to take place at the conclusion of the rest, but no matter how you decide to deal out the poison damage, it’s problematic.

Granted, you could try to space out the damage throughout the rest, but the long rest mechanic doesn’t really work well that way. Long rests will be almost impossible, because 8d6 poison damage all at once should be plenty to kill 5th-level characters. Since this dungeon is optimized for 5th-level characters, who have 5 hit dice in total to spend, short rests are significantly more costly than usual. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas.

Be sure to remember about the lightly obscured condition for the purposes of hiding.įiguring out how long an hour is in any dungeon environment is always tricky, but for starters, remember that a short rest lasts an hour and a long rest lasts for eight hours. The gas has two important effects on the environment: it creates a lightly obscured area throughout the affected areas, and it deals recurring poison damage every hour. The lower levels of the shrine, from areas 1 through 38, are filled with a poisonous gas. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. The Hidden Shrine, Generally Poisonous Gas Is Everywhere
